Perfect World is an anti-capitalist art platformer. It is an environmentalist parable that subverts player incentivization and proposes that a sustainable future exists if we declare “I have enough”. It is a hallucination, a dream, a nightmare.
BIO : Artist, technologist, and game designer currently pursuring an MFA in Interactive Media at USC’s School of Cinematic Arts. Working with game engines and procedural tools to co-create with machines.
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